iOS compatibility

Aug 4, 2014 at 4:05 PM

Thank you for the lib, it's working very well.

I have nevertheless a problem when I try to use it on an iOS plateform.
I'm working in the Unity3D environment, with C# in Mono.
My project is working well with OSX or Windows, but when I try to build it on iOS it seems that the dlls can not be used.

Is there an easy way to make it work?
Aug 4, 2014 at 10:03 PM
Edited Aug 5, 2014 at 9:49 AM
The Excel library is dependent upon SharpZipLib. If you first build SharpZipLib for iOS, and then reference it from your Excel iOS project, you should be able to build successfully.